Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Farhad Ghayour

Packt Publishing · ENSTK

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Farhad Ghayour

EAN: 9781788629690

Preț la libris.ro

379,37 RON

Vezi oferta la libris.ro

Compară ofertele (1)

libris.ro

in stock

379,37 RON

La magazin

Prețurile sunt preluate automat din feed-urile magazinelor și pot diferi față de site-ul magazinului. Verifică prețul final la magazin.

Descriere Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Farhad Ghayour

\nA comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more \nKey FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and moreUnlock a variety of new and advanced features offered in WebGL 2 \nBook DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. \nPacked with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. \nThis book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will level up your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. \nWhat you will learnUnderstand the rendering pipeline provided in WebGLBuild and render 3D objects with WebGLDevelop lights using shaders, 3D math, and the physics of light reflectionCreate a camera and use it to navigate a 3D sceneUse texturing, lighting, and shading techniques to render realistic 3D scenesImplement object selection and interaction in a 3D sceneCover advanced techniques for creating immersive and compelling scenesLearn new and advanced features offered in WebGL 2 \nWho this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Detalii

Brand
Packt Publishing
Categorie
ENSTK
EAN / GTIN
9781788629690
Magazine
1
Disponibilitate
in stock

Produse similare