Game Engine Architecture: Volume II, Graphics, Motion, and Sound - Jason Gregory

Crc Press · ENSTK

Game Engine Architecture: Volume II, Graphics, Motion, and Sound - Jason Gregory

EAN: 9781041162575

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Descriere Game Engine Architecture: Volume II, Graphics, Motion, and Sound - Jason Gregory

\nJason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on tools, engine technology and game play code for Hydro Thunder(TM) 2 (arcade). He also wrote the PlayStation(R) 2/Xbox animation system for Freaky Flyers(TM) and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: (TM) Pacific Assault and served as a lead engineer on the Medal of Honor: (TM) Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his team are working on an exciting new game title for PlayStation(R) 5. He also developed engine and gameplay software for Naughty Dog's Uncharted: Drake's Fortune(TM), Uncharted 2: Among Thieves(TM), Uncharted 3: Drake's Deception(TM), Uncharted 4: A Thief's End(TM), Uncharted: The Lost Legacy(TM), The Last of Us Part I(TM) and The Last of Us Part II(TM) for PlayStation(R) 5, PlayStation(R) 4, PlayStation(R) 3, and PC. Jason has also developed and taught courses in game technology at the University of Southern California.\n

Detalii

Brand
Crc Press
Categorie
ENSTK
EAN / GTIN
9781041162575
Magazine
1
Disponibilitate
in stock

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